8/27/2023 0 Comments Triangle strategy box artI told myself I would shelve this game as a failure if I am still bored after the third mission. One thing the game does is ‘exploration time’ where you just run around a map and can ‘talk to people’ and pick things up. How boring! How stupid! First mission was very boring and simple. My experience was falling asleep during the cutscenes. This is how the game acts! It makes the player sit there, doing nothing, watching a bloated ass cutscene with way too many words, and then makes the player continue sitting there when Captain Obvious Narrator then says what happened in that cutscene! It’s so ridiculous, I found it amazing something so amateurish got put into a big game! But the paragraphs go on, the sentences stream forth, and the exciting blog post is about to cresendo into a new phase! Oh, the excitement! What does this mean? And how is Malstrom able to continue being so awesome? The first paragraph was about how much time he played, and the second paragraph about his experience in the demo. Once you have a cutscene, the game then has Captain Obvious Narrator then sum up what you just saw in that cutscene! It would be like…Īnd then Malstrom’s Blog complains about cutscenes in the Project Triangle Strategy. None of the names work and are too bloated. ![]() These are going into three syllables or four syllables for names… for MAIN characters! No writer worth their salt does this and usually shortens the name into a nickname for a single syllable. But in Project Triangle, we have Serenoa, Frederica, Corithian, Flanagan, and so on. All these names have two syllables or less. Who the hell chose the names? And every woman in this game has a terrible name. This makes it so you have to play the game at least four times in order to unlock everyone. As they build up, new characters will join your team. Each of your choice in your conversation goes into one of them. There are three barometers for choices: Liberty, Morality, and Utility. But there are other ‘modes’ that revolve around it. The way how the game works is… very frustrating. Should have been called House Wolffort or the ‘Wolffort Maneuver’ or something not relating to a shape. The title is remarkably stupid (and remains that way in my opinion). I look at the cover of the game when it came in and thought it was the most uninspired box art. So if I hated it, at least I could use it as a collectable (I’m looking at my Fire Emblem copies like that $5 used version of Path of Radiance for Gamecube that now sells for like $400). Also, a Switch exclusive strategy RPG would only go up in value. I bought the game only because it had the same producer as the Octopath Path Traveler which I am a big fan. ![]() move character, can attack?, which direction should character face?, X a dozen for just ONE TURN). And the pacing during the battle was SO SLOW. I hated the stupid cutscenes and all the talking. My experience with the demo was horrible. But we all know there is only review that matters. There are many reviews of this game up there on the Youtube and all. My save file reads 49:50 minutes of game time played.
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